The rigged models are then passed on to the animators who move the eyes, clothes, limbs etc. These models are then rigged or a virtual skeleton is applied to them for movements. For 3D animation character models are built on a mesh-like structure on the computer.
In this method, 2D figures are drawn on the computer and the animation is rendered on the computer itself through the fast movement of images in a succession.ģD animation, on the other hand, is always done on a computer using computer software applications like 3DS Max, Maya etc. This method is mostly used these days and is known as 2D computer animation. The other way of doing 2D animation is on a computer. This process needs very good drawing skills and tremendous efforts. These frames are then moved fast in a sequence to create a perception of one motion. The first or the traditional way is by drawing an object position (frame) on a piece of paper. an animated rectangle is an example of 2D animation.ĢD animation can be done in two ways. The animation generated is flat and has only a single angle visible. Introduction to 2D and 3D animationĢD animation involves the creation and animation of images on a two-dimensional platform. To become a skilled animator you should join a take a Degree in animation. *These are estimates only and assume that no required supplies or equipment are currently owned.The animation is about imagination, creativity, and art. This article compares 2D & 3D animation.
Kevin continues to work at Mainframe now as Animation Director for the Mattel Series We Are Barbie for Netflix.
Quickly rising to the position of Lead Animator, he has worked on several award-nominated TV series from Bob the Builder (including the European theatrical release “Bob the Builder and the Mega Machines”), the Netflix series SpyKids: Mission Critical and Barbie: Dreamhouse Adventures, along with the Kids Screen award-nominated series for DreamWorks TV Animation – Madagascar: A Little Wild. Immediately after graduating, he started his career as an animator at Rainmaker Entertainment (now Mainframe Studios). He enjoys playing a little classical guitar and the occasional game of table tennis.įor over 25 years Kevin enjoyed a career as an illustrator & graphic designer in Edmonton, AB holding senior positions at several local software and design studios and eventually operating his own design studio and business for over a decade.Ī decision to follow his true passion for animation led him to the West Coast and is a graduate of the 3D Character Animation program at VanArts. He graduated from Sheridan College, having completed the Traditional Animation Program, studied Design at University of Costa Rica and at Seneca College, as well as taking computer training at OCAD. His career has taken him from Toronto, Ontario to Orlando Florida to LA, Edmonton Alberta and finally to Vancouver BC. His list of credits include Disney’s Tarzan, Lilo And Stitch, Brother Bear, Mulan, Emperor’s New Groove, My Super Ex-Girlfriend, The Wild, Guillermo Del Toro’s Oscar-winning The Shape of Water among many others. He’s had experience doing 2d traditional Animation, character animation, motion capture, game cinematics for AAA game titles such as Dragon Age and Mass Effect, as well as creature animation for various feature films and TV series. Carlos has been in the animation field for about 20 years and has been part of large teams of artists at places like Walt Disney Feature Animation, Core Feature Animation, Digital Domain, EA, Bioware, Arc Productions and Mr.